Google Tech Talk June 11, 2010 ABSTRACT Presented by Paul Bakaus. There are many professional game engines out there for consoles, PCs, and mobile handhelds. However, there is one big empty gap, even in 2010: Not a single game engine targets desktop and mobile browsers natively without ... More
Google Tech Talk
June 11,
ABSTRACT
Presented by Paul
us.
There are many professional game
nes out there for consoles, PCs, and
le handhelds. However, there is one big
y gap, even in 2010: Not a single game
ne targets desktop and mobile browsers
vely without the use of plugins.
In
session, Paul will talk about the
lenges of building a pure browser-based
ng engine, how web programming concepts
event-driven architecture need to be
idered, and what it means to fully
ize the open web stack—HTML5, client- and
er-side JavaScript, external Stylesheets,
er-side JavaScript and, of course,
as—to squeeze every millisecond of
ering time. We will go into the details
ur own upcoming Aves Engine for isometric
-time games and will give you a very
d idea of what needs to be done to build
hically rich, real-time, full featured
s for the web.
Paul Bakaus is the CTO
he Germany-based startup Dextrose AG, and
corporate work mostly focuses on UX, UI
tricky JavaScript challenges. He is best
n for creating jQuery UI, the popular
cial UI framework for jQuery, where he
the driving force behind many of its
ins. Less
Added Jul 10, 2010
Channel Tech
Duration 48:11 | views 131396
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Tags google tech talk web programming javascript games
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